![]() ![]() The second game began development after Innocent Sin was completed, and while it reused most of the assets from Innocent Sin, the gameplay and Rumor system were improved upon. The original producer (Kouji Okada), character designer (Kazuma Kaneko) and composers (Toshiko Tasaki, Kenichi Tsuchiya and Masaki Kurokawa) returned alongside Satomi. Halfway through the production of Innocent Sin, writer Tadashi Satomi felt that a fresh point of view was needed in addition to Tatsuya, laying the groundwork for Eternal Punishment. The gameplay features turn-based battle gameplay, where characters use their Personas in battle against demons, and a separate Rumor system, where rumors spread around the city can influence events in the characters' favor, either bad or good. During her investigations, she and others who join her gain the ability to summon Personas, personified aspects of their personalities. Taking place a few months after Innocent Sin, the game follows reporter Maya Amano as she investigates the Joker Curse, a malign phenomenon where people's wishes and rumors are coming true and causing chaos. In response to this, the PlayStation version was released on PlayStation Network in 2013.Įternal Punishment takes place in the fictional Japanese city of Sumaru, and is a direct sequel to Persona 2: Innocent Sin. This version, released in Japan in 2012, did not receive an overseas release. The game was later remade by Atlus for the PlayStation Portable. It is chronologically the third installment in the Persona series, a subseries of the Megami Tensei franchise. Persona 2: Eternal Punishment is a 2000 role-playing video game by Atlus for the PlayStation.
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